Don’t Look Down - Sound Designer
The earlier of my two games for the CSC404 class, Don’t Look Down was led by Joshua Bragg and I was tasked with creating 60% of the SFX assets.
I was responsible for creating all of the sounds related to the main character Moki, utilizing a large library of foley samples combined with synthesis techniques to create interesting sounds with lots of feedback for the player.
Working with such a talented team was a blast!
The earlier of my two games for the CSC404 class, Don’t Look Down was led by Joshua Bragg and I was tasked with creating 60% of the SFX assets.
I was responsible for creating all of the sounds related to the main character Moki, utilizing a large library of foley samples combined with synthesis techniques to create interesting sounds with lots of feedback for the player.
Working with such a talented team was a blast!
September - December 2020